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Old Nov 20, 2006, 04:14 PM // 16:14   #1
Ascalonian Squire
 
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Default SoMW Spike

My guild has been running SoMW Spike recently and doing pretty good with it, holding halls on avgerage 4-5 times a run on every other run.

We usually run the following elites:
SB
Divert Hexes
LoD
Barrier
BiP
PD

What do you guys think about the effectivness of the build if youve seen it in halls or faced it, against the current metagame/fotm. We usually dont have a problem on relic runs, weve modded the build so much, its hardly what it use to be. Dervish\'s? We have a counter. NR? We have a counter.
The only trouble we\'ve had is against Ele spike teams with Gaze of Contempt and Ob Flame. With a good infuser and communication, we can usually keep eachother up.

BTW, my guild is [MinS].
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Old Nov 20, 2006, 06:34 PM // 18:34   #2
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I think there is a topic about this already, you should try the search or something, it's either on HA page one, or HA builds page one, and I don't feel like looking for it.
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Old Nov 20, 2006, 07:04 PM // 19:04   #3
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Im not asking for the thread, Im asking what you guys think abotu the build, its effectiveness, and witch versions or skills changes you have to the build.

Try reading the post. And dont tell me this doesnt belong here after the countless OMFG Sf IS GhEY posts I\'ve seen you make.
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Old Nov 20, 2006, 07:16 PM // 19:16   #4
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I think the built is reasonably effective (and incredibly gay - the two aren't mutually exclusive), except it gets completely slaughtered by 2+ Avatars of Grenth, or even one if you don't have gaze of contempt and enemy monks aren't retarded. NR isn't pretty, either.

My guild ran it a couple times, but found it really boring. Personally, I'd run just about anything that works to get 120 fame and /ragequit HA, but everybody else hates the build. >.>

We ran Divert, RC, Barrier, LoD, BiP and PD I think.
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Old Nov 20, 2006, 08:24 PM // 20:24   #5
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Well, Im sick of Paragons, Sick of SF,so we started running it, modding it and so on until one day we got to halls and held like 8 times so we just stuck with it.

We actually tried a bunch of different spikes yesterday (Bspike, Obflame/Sandstorm, FC Air spike, Rit spike and another)

Bspike owns, but when you start facing those heroway/SF teams, GG.
Obflame/Sandstorm is overpowerd as shit, if you wanna farm fame, learn that build lol.
FC Air is basically like bspike excpet its owned by paragons.
Rit spike isnt bad, but again, Paragons GG.

Alleji, when you run SoMW, run a guy with spirit bond and keep spamming it on the guy getting attacked by the devish, and you can just PD the Forms thats GG. Unnatural sig for NR. 2 grenths though would be nasty, however its rarely done.

BTW, dont hate on SoMW, its MUCH easier to hold with Incoming/SOR Paragons with Wards, so dont talk to me about not having to have skill to play the build, yea its easier to kill a single target, but kiting and healing while facing 2 teams trying to gank you with a grenth on one team and NR on the other while maintaining your enchants and keeping the ghost up, isnt exactly child's play.
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Old Nov 20, 2006, 09:27 PM // 21:27   #6
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Quote:
Originally Posted by Oceans Fury
BTW, dont hate on SoMW, its MUCH easier to hold with Incoming/SOR Paragons with Wards, so dont talk to me about not having to have skill to play the build, yea its easier to kill a single target, but kiting and healing while facing 2 teams trying to gank you with a grenth on one team and NR on the other while maintaining your enchants and keeping the ghost up, isnt exactly child's play.
I'm not hating on SoMW, just stating the facts. I played in both builds myself, and from first-hand experience I would say that SoMW takes no skill to play.

Literally, none. Less than bspike, rspike, obflame, and pretty much any other spike, because there not everyone on the team has 5 bonds and dwayna's kiss doesn't heal the ghost for 400. Can't say anything about IWAY, because I've never played it, but from a theoretical perspective, IWAY takes more skill than SoMW.

Motivation paragon in the gayholdingway actually takes an incredible amount of micro to play effectively. Command paragon takes almost no skill, thumpers/warriors are just plain old thumpers/warriors. Same with monks, except they have a lot of external prot and energy from the paragons.

I'm not saying that build is difficult either (except motivation para) but it's definitely not as mindless as SoMW.

Quote:
Alleji, when you run SoMW, run a guy with spirit bond and keep spamming it on the guy getting attacked by the devish, and you can just PD the Forms thats GG. Unnatural sig for NR. 2 grenths though would be nasty, however its rarely done.
PDing the form doesn't work for the same reason PDing OoA against OoA IWAY never worked. You can do it once, twice if the dervish is retarded, but then he'll just back out a couple aggro circles, cast it, and there you go.

Unnatural sig for NR is actually less effective than wanding it. NR alone obviously doesn't kill the monkspike, but NR combined with other pressure, especially a dervish, can.

We got to halls twice with this build out of 3 (or maybe 4?) runs we played. First time we got taken off by 3 dervishes with grenth (2 on one side, one on the other - yay lucky!) and second time our ghost got spiked out by another monkspike because they SB'd their Gaze of Contempt guy and our warder's PD failed. (who the hell brings SB these days -_-)

Last edited by Alleji; Nov 20, 2006 at 09:30 PM // 21:30..
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Old Nov 20, 2006, 10:15 PM // 22:15   #7
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I ran it with a guild that I'm friendly with, and we used ZB over PD. Though thinking back on it, I wish very much PD would have been added.
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Old Nov 21, 2006, 06:49 AM // 06:49   #8
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Quote:
Originally Posted by Alleji
I'm not hating on SoMW, just stating the facts. I played in both builds myself, and from first-hand experience I would say that SoMW takes no skill to play.
Not true,you have to have the amazing skill of downloading vent then typing the IP adress then u have to like go to school for 12 years to learn how to count down then some long ass IT course where u have to like left click or soming (cant remember ill look in notes later) and then only can u do a SoMW spike.

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Old Nov 21, 2006, 07:17 AM // 07:17   #9
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I just thought up of a SomW spike with 2 wars, on wammo with somw, and a W/P or P/W anyway, that was quite different from the current somw spike, and it's far from complete yet, I'll post it sometime.
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Old Nov 21, 2006, 01:08 PM // 13:08   #10
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Quote:
Originally Posted by Oceans Fury
My guild has been running SoMW Spike recently and doing pretty good with it, holding halls on avgerage 4-5 times a run on every other run.

We usually run the following elites:
SB
Divert Hexes
LoD
Barrier
BiP
PD

What do you guys think about the effectivness of the build if youve seen it in halls or faced it, against the current metagame/fotm. We usually dont have a problem on relic runs, weve modded the build so much, its hardly what it use to be. Dervish\'s? We have a counter. NR? We have a counter.
The only trouble we\'ve had is against Ele spike teams with Gaze of Contempt and Ob Flame. With a good infuser and communication, we can usually keep eachother up.
Builds section.

Quote:
Originally Posted by Oceans Fury
BTW, my guild is [MinS].
Who?
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Old Nov 21, 2006, 01:20 PM // 13:20   #11
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Quote:
Originally Posted by Program Ftw
Who?
We may never know..
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Old Nov 21, 2006, 01:49 PM // 13:49   #12
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Quote:
Originally Posted by Scizzors
Not true,you have to have the amazing skill of downloading vent then typing the IP adress then u have to like go to school for 12 years to learn how to count down then some long ass IT course where u have to like left click or soming (cant remember ill look in notes later) and then only can u do a SoMW spike.

this post is win
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Old Nov 21, 2006, 03:48 PM // 15:48   #13
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Quote:
Originally Posted by Scizzors
Not true,you have to have the amazing skill of downloading vent then typing the IP adress then u have to like go to school for 12 years to learn how to count down then some long ass IT course where u have to like left click or soming (cant remember ill look in notes later) and then only can u do a SoMW spike.

nahh, need more thought. With that knowledge u can't win on relic runs & u can't beat a paragonway
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Old Nov 21, 2006, 04:04 PM // 16:04   #14
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I love how the rank 3s come and jump on the chance of flamign someone. Please, tell me what build takes skill to run?

Paragons? Yea, just use incoming stand your ground, charge adren, omg. repeat.

Sandstorm/Ob flame- Hmm, put wards up, sandstorm every so often then 3 2 1 spike, Yawn.

SB/Ri with the spirit spammers- Lets see, put spirts up, THEN 3 2 1 spike.

Searing flames- Hmm, just use searing flames, glowing gaze, GoS->MeteorShower. -.-

SoMW is 100x harder to win with than ANY other build, holding is easy, winning is not.
Please, let me know what you guys think is not a easy build.


Scizzors, please, if you think its so easy that you can hold halls with it, let me know, and I wait however long it takes to see your name in green.
Actually, I take that back, if you EVER win with ANY build PLEASE PM me and I will publicly spam for 20 minutes that you are the man.

Aleji- Firstly, I dont think you even know our attribute points so I cant blame you for your comments.
We have Unn. Sig doing 47 dmg every second on a spirit. Wanding CANNOT do that damage, so I dont know where your getting your info.
Secondly, why are you running a PD warder??
Thirdly, If the dervish wants to back up all the way 3 aggro circles away from us, let him, PD has a pretty nice range, so he\'s just wasting his time that he could be doing damage.

SB is the single best elite for keeping a ghost alive on a altar match.

Obviously if SoMW takes no skill to run you guys should easily hold with it right ??

[MinS] is Altar Control for Four [MinS].

When was the last time RenO or NUKE won halls? Go gvg.
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Old Nov 21, 2006, 04:07 PM // 16:07   #15
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Edit: damn beat to it

Quote:
Originally Posted by Oceans Fury

When was the last time RenO or NUKE won halls? Go gvg.
I just about pissed my pants laughing at that

Last edited by Oren The Destroyer; Nov 21, 2006 at 04:12 PM // 16:12..
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Old Nov 21, 2006, 04:42 PM // 16:42   #16
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Quote:
Originally Posted by Oceans Fury
I love how the rank 3s come and jump on the chance of flamign someone. Please, tell me what build takes skill to run?

Paragons? Yea, just use incoming stand your ground, charge adren, omg. repeat.

Sandstorm/Ob flame- Hmm, put wards up, sandstorm every so often then 3 2 1 spike, Yawn.

SB/Ri with the spirit spammers- Lets see, put spirts up, THEN 3 2 1 spike.

Searing flames- Hmm, just use searing flames, glowing gaze, GoS->MeteorShower. -.-

SoMW is 100x harder to win with than ANY other build, holding is easy, winning is not.
Please, let me know what you guys think is not a easy build.


Scizzors, please, if you think its so easy that you can hold halls with it, let me know, and I wait however long it takes to see your name in green.
Actually, I take that back, if you EVER win with ANY build PLEASE PM me and I will publicly spam for 20 minutes that you are the man.

Aleji- Firstly, I dont think you even know our attribute points so I cant blame you for your comments.
We have Unn. Sig doing 47 dmg every second on a spirit. Wanding CANNOT do that damage, so I dont know where your getting your info.
Secondly, why are you running a PD warder??
Thirdly, If the dervish wants to back up all the way 3 aggro circles away from us, let him, PD has a pretty nice range, so he\'s just wasting his time that he could be doing damage.

SB is the single best elite for keeping a ghost alive on a altar match.

Obviously if SoMW takes no skill to run you guys should easily hold with it right ??

[MinS] is Altar Control for Four [MinS].

When was the last time RenO or NUKE won halls? Go gvg.
Dude, I don't think u get the point of this game, I suggest u to play wow, there u can use like 100 different skills in an instance
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Old Nov 21, 2006, 04:51 PM // 16:51   #17
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No, I dont get this game at all, rank 8 is an accident.

Seriously, what are you getting at con?
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Old Nov 21, 2006, 05:28 PM // 17:28   #18
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Quote:
Originally Posted by Oceans Fury
No, I dont get this game at all, rank 8 is an accident.
You sir, are an idiot. Rank does not mean you know how to play this game, expecially if you are posting SoMW spike builds.
You happy you won halls with your half-assed holding build with no decent guilds in halls?
What exactly is the point of this thread? At first I thought it was the usual "hello watch me masterbate my e-peen" but now you are actually being serious and claiming SoMW takes skill?
I can only pray I will come up against you or your guild, maybe make you re-think you uberness.

oh and Sierra has been holding halls non-stop for the last week, guess what guild he is in?
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Old Nov 21, 2006, 05:33 PM // 17:33   #19
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Quote:
Originally Posted by Oceans Fury
Aleji- Firstly, I dont think you even know our attribute points so I cant blame you for your comments.
We have Unn. Sig doing 47 dmg every second on a spirit. Wanding CANNOT do that damage, so I dont know where your getting your info.
8 points in domination and a skill slot to kill a spirit with ~150 HP? Waste IMO. Wands would do 20-25 damage to a spirit easily. Those +15/enchanted mods aren't a joke.
Quote:
Secondly, why are you running a PD warder??
Because wards are better than a 6th monk when you already have 5? Seriously, what else would you bring on the 6th monk? Vital blessing? Straight heal/prot (not a bonder)? But I can't blame you for your comments because I don't think you know how to play this game beyond pressing a button on spike. Really. Blood spikers at least had to be part-time monks... SoMW just sits there, taking 5 damage per hit which mending eats up.
Quote:
Thirdly, If the dervish wants to back up all the way 3 aggro circles away from us, let him, PD has a pretty nice range, so he's just wasting his time that he could be doing damage.
PD's "pretty nice range" is exactly the same as all but ~5 other spells in the game and when the dervish comes back he still has about 50 seconds of avatar up which is plenty to rape a monkspike.
Quote:
SB is the single best elite for keeping a ghost alive on a altar match.
Yes, against blood spike... ah the good ol' days. Well, I guess it helps against SF too. Although I wonder why six monks need SB to keep the ghost up against SF when each one has 5 bonds on them?

Last edited by Alleji; Nov 21, 2006 at 05:38 PM // 17:38..
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Old Nov 21, 2006, 05:41 PM // 17:41   #20
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Too bad we beat sierra.
Wtfkthxbai.

No, I\'ll admit rank is pointless in identifying skill. I dont think im uber either, your reading way into the post, people are saying omg its easy to hold omg nerf.

Well, Why hasnt anyone else been holding with it?





The point of the thread is I wanted to ask:
\"What do you think about the effectiveness of the build\"
Nothing to do with the skill required to play it. Anyone of any skill can play any build, winning with it is another story.

Mendes, Id love to play you in halls, I dearly hope you can get past those pesky SF heroways.

Please, once again , tell me a build that takes ACTUALL skill to play. Hopefully I can run a build that is approvable by the GW public. -.-



OMG, I thought of a build that requires skill!
Grenth dervishes!! O shit, wait you just use avatar, spam attack skills, then put enchants back on. Well damn.

Why keep on hating?
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